Serving Planet Dathomir Hostile targets in this area are Tiers 4-5 Dathomir space is rich in crystal asteroids but this sector has a high level of pirate activity. Miners and travelers are cautioned to have pre-planned escape points programmed into their nav computers. | | Main Space Stations | | | Position | Allegiance | Inhabitants | Hostiles | | Dathomir Station | -6880, 2740, -3950 | Neutral | Corsec Fighters, Hutts, Imperial | 5+ | Dathomir Station will require Imperial authorization codes before providing emergency repairs or clearing you for landing at any of Dathomir's outposts, but the station is so remote their codes are rarely updated. Tie Aggressor Fighter Pilot sighted at -1700, 1075, 700 | | Battle Stations (PvP) | | | Position | Allegiance | Inhabitants | Hostiles | | Last Nav Station | 4000, 200, -4700 | Neutral | Pirates | 5-10 | *** Privateer Access to Kessel and Deep Space The old Pilot's Guild was once the authority in all matters of space travel, but since it has been disbanded by order of the Emperor, the only space station maintained by former Pilot's guild members is this lone station on the edge of space. Immediate Notice: All access to this Quadrant is prohibited by law of the Empire. Any vessels found in this sector will be destroyed on sight! Repeat: Cease all immediate travel to this sector. You will be destroyed on sight! High Commander Dark Valor (Decimator) and Ruun (Slingshot) have been sighted in the area. | | Empire's Station I | 6090, 6220, -6730 | Imperial | Imperial | 5-10 | | Caution: Imperial gun ships and Imperial Decimators have been sighted in the area. | | Empire's Station II | 4600, -5160, -4160 | Imperial | Hidden Daggers, Imperial | 3-5 | Pilots wishing to declare for battle and engage the enemy should proceed to their faction's base of operations to declare. Go to battle stations by closing to within 1000 meters of the station. Target the station by pressing "c" and open up a communication channel with the recruiter by typing /comm in spatial chat (This will Declare you for PvP combat). | |  Hyperspace Routes | | | Position | Allegiance | Inhabitants | Hostiles | Dark Force Hyperspace Quadrant I | 875, -60, 2200 | N/A | Dathomir Freelance Killers | 5+ | Immediate Notice: All access to this Quadrant is prohibited by law of the Empire. Any vessels found in this sector will be destroyed on sight! Repeat: Cease all unauthorized travel to this sector immediately. You will be destroyed on sight! | Empire Blockade Hyperspace Quadrant II | 3825, 2150, 2700 | N/A | Witchblood Clan Soldiers | | The second quadrant of Dathomir's system is a considerably dangerous one for those not belonging to the Emperor's ranks. Particularly of note, is the Empire's Blockade that makes its way through the area, crushing all those who stand to oppose it. | Dathomir's Vitality Hyperspace Quadrant III | -1256, -2600, -5970 | N/A | Corsec Lancers, Imperial, T'raenyan Bombers (Dark Veil Order), Vin'ticula Bounty Hunter (Dark Veil Order) | 3-5 | Pilot's Warning: At this time, the hyperspace points for Dathomir's Vitality and Emperor's Hand will show up with reversed locations on your navigation computers. It is unknown whether the coordinates from the navigation satellites have been switched or a greater sub-space phenomenon has occurred. Fortunately, not many venture close to the Heart of Dathomir and its clerical inhabitants, the Dark Veil Order. Serving their Queen with passionate ferocity, the Dark Veil Order encircle the Heart of Dathomir, hoping to "sacrifice" victims to the nebula's powerful rage. They believe the Heart of Dathomir nebula consumes the essence of these victims, fueling life into the palpitating mass and protecting the Dark Veil Order from infidels. It is wise not to Dathomir's third quadrant under any circumstances. | Emperor's Hand Hyperspace Quadrant IV | -6728, -1956, 5916 | N/A | Vin'ticula Bounty Hunters (Dark Veil Order) | 3-5 | Pilot's Warning: At this time, the hyperspace points for Dathomir's Vitality and Emperor's Hand will show up with reversed locations on your navigation computers. It is unknown whether the coordinates from the navigation satellites have been switched or a greater sub-space phenomenon has occurred. Named after the Emperor's unavoidable influence, the Emperor's Hand proves to be dangerous to those unwilling to succumb to the Empire's whims. The fourth quadrant stretches far as do the Emperor's tumultuous desires and would be best avoided when making travel plans. |  | Points of Interest | | | Position | Allegiance | Inhabitants | Hostiles | | Dark Force Nebula | 40, -150, 1760 | N/A | Witchblood Clan Soldiers, Imperial | 3-5 | Base of its operations, the Empire chose the Dark Force nebula for its sense of concealment, protected by mighty fields of asteroids. Individuals seeking aide of the Empire are welcome here. For those who are considered enemies of the Emperor and his ideals, it would be wise to stay far away. Alert: Civilian shuttles are at high risk. Any pilots that can assist endangered civilians should do so. Imperial Decimators with escort squadrons have been sighted in the area. All other pilots should take caution. | | Heart of Dathomir Nebula | -7550, -7425, -7570 | N/A | Sitaela Fighters (Dark Veil Order), T'raenyan Bombers (Dark Veil Order), Vin'ticula Bounty Hunter (Dark Veil Order) | 3-5 | | The locals call it the "Heart of Dathomir". Even from a distance, the palpitating gasses of the nebula itself seem to have a mind of its own. No one ventures near this infamous, dark cloud. Too many have tried and have never returned. It is rumored that quick-killing assassins swarm within this bloody miasma, waiting for their next victim. Molten rocks, infused with the rage of many lost souls, and red energy spill from the nebula, warning all to steer clear. | | Witch Blood Territory | -350, -1360, 150 | N/A | Imperial, Witchblood Clan Soldiers | 3-5 | | In the heart of the Witch Blood Territory festers a group of skilled assassins and thugs. The Witch Blood Clan chooses their victims carefully and it seems that no one is safe from their well-equipped starships and superior maneuvering skills. Travelers would do well in keeping all computer systems alert when traveling through this territory. | | Alerts
| | Unger Furnace, Velocity Merchants | -6728, -1956, 5916 | Unknown | | Aton-Ra Enghauser | -1000, 215, 1900 | Unknown | Coynite Quasar | -300, 1600, 1500 | Unknown | | Witchblood Clan Soldiers | -300, 1600, 1500 | Attacking and killing civilian shuttles - Available pilots, please answer distress signals! | | Corsec Lancers and Gunships | -3660, 695, -3400 | 3-5 | | Death Marked Mercenaries, Ruun (Slingshot) | -2800, -460, 3400 | 5-10+ | | Mining Station | | | Position | Allegiance | Inhabitants | Hostiles | | Mining Outpost | -2600, -4200, 5100 | Neutral | Imperial | 3-5 | Welcome to the Miners Alliance! Many space mining guilds have banded together to provide you the best service for purchasing your asteroid resources. All of our mining stations have courteous traders standing by, so don't waste time with other services! Let us be your mining wholesalers. Simply dock with the station and contact us. We'll have someone contact you right away to purchase your resources! (Close to within 1000 meters of the station, Press C to contact us and type /comm). | | Asteroid Resources | Known asteroid resources have been located in the following areas: | | Crystal Asteroid I | -2870, 320, -1550 | N/A | Corsec Lancers and Gunships, Witchblood Clan Soldiers | 3-5+ | | Crystal Asteroid II | -280, -175, 2000 | N/A | Dathomir Freelance Killers | 5+ | | Crystal Asteroid | -1000, 215, 1900 | N/A | Witchblood Clan Soldiers | 3-5 |  |