Topic Index
Dev Diary: The Animation System

Username:Password:
Log In
Svengali
WarCry Choice
Posts: 466
Joined: 27 Feb 2005

Dev Diary: The Animation System

Former SWG WarCry staffer and current SOE programmer Matt "AdeptStrain" Boudreaux gives us an inside look at the animation system within SWG in this latest developer diary:

imageOnce the artists have created the various bone animations, we need a way to assign those assets to objects in our world. This is where our designers come in. Our designers actually have a great toolset to decide which animation should be played, depending on the type of weapon the player is using, the skill they are using, and many other factors.

Click below to read the rest.

Read More

----------------------------------
Svengali
// Age of Conan WarCry
Site Manager

 
Topic Index

Reply to Thread

You must be logged in to post.
Username:  
Password:  
  

Not registered? Sign up for a free account!