WarCry Choice Posts: 466 Joined: 27 Feb 2005 | Dev Diary: The Animation System
Former SWG WarCry staffer and current SOE programmer Matt "AdeptStrain" Boudreaux gives us an inside look at the animation system within SWG in this latest developer diary:
Once the artists have created the various bone animations, we need a way to assign those assets to objects in our world. This is where our designers come in. Our designers actually have a great toolset to decide which animation should be played, depending on the type of weapon the player is using, the skill they are using, and many other factors.
Click below to read the rest.
Read More ---------------------------------- Svengali // Age of Conan WarCry Site Manager
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Dev Diary: The Animation System
Former SWG WarCry staffer and current SOE programmer Matt "AdeptStrain" Boudreaux gives us an inside look at the animation system within SWG in this latest developer diary:
Click below to read the rest.
Read More