MMO worlds are stagnant. They have cardboard cutout monsters and NPCs that stand in their assigned space. Players knock the monsters down like a fantastical shooting range, but after a few minutes, the pulleys whir, the monsters stand up, and the world reverts to its static state. On a micro level where thousands of players are sharing the same game space, this is to be expected. The problem is that it also exists at a macro level and constantly echoes in the background, "This world is not real... this world is not real..."
Editorials
Opinion pieces from HUB writers.
Suzie Ford chats with Monty Sharma at Vivox - the team behind the in-game voice chat in games like EQ, EQ2, and SWG.
In this week's RoleCraft, Jim Moreno looks at the options RPers have when dealing with the old MMORPG standby - the expansion pack.
In this week's "RoleCraft," Jim Moreno looks at the difficulties of scheduling RP events with an established group, and some of the solutions involved.
In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.
In this week's "RoleCraft," Jim Moreno continues his look at character alignment in MMORPGs - this time focusing on how in-game factions make characters "evil" (or not).
In this week's examination of Clausewitz "On Gaming," Jonathan Steinhauer looks at what victory and defeat mean ... to NPC monsters.
Star Wars: Galaxies has a new producer, Dotanuki, who swung by the official forums. He gave fans a bit of news about upcoming events and takes a look at the latest update. Click below!
In this week's RoleCraft, Jim Moreno looks at the standard D&D concept of alignment, how it works in roleplaying, and how it's applied to MMORPGs.
Sony Online announced today that "Station Voice" is now live on both Everquest 2 and Star Wars: Galaxies servers. Station Voice is a free voice chat system developed by Sony in conjunction with Vivox. Check out the details after the jump.







